Nothing new and exciting has happened since my last couple articles but I’ve still been playing a ton and enjoying the game as I learn more and more. I’ve gotta tell you though- for all the fun I usually have playing this game the past two or three days have been Hell. I’m super OCD with certain things and having EVERYTHING available in the game is definitely one of them so I decided, finally, after having however long to do it in the past to finally get the alternate art Seria as it was the only reward card I didn’t already have. For those of you who may be unfamiliar as to how to acquire the card it is a reward for an achievement and you have to win 20 competitive duels with each of the Herald of the Void heroes (all the ones that are “Caller of” whatever). I already had well over 20 competitive wins with the three big ones that were played competitively- Adar-Malik, Dhamiria and Zardoc- the former two being decks I played extensively and probably have a few hundred wins with and Zardoc being a deck I think I like a lot less in general than most people but I have nonetheless played my fair share of. The other two, Alia and Noboru, however, are a different story…
I finally received an email from Enclase regarding whether or not he wants to renew the website for one more year and, as the title confirms, he has decided to do so. Here’s a copy paste of the first part of the email I received-
“I’m finished with thinking about the future of MMDoCKing – Even if I don’t think you will have success, I will host the site for one more year.
Feel free to do what you want with the site.”
What this means is you guys are stuck with me for one more year!
Let’s thank Enclase for the second part and prove him wrong about the first part.
Welcome to another Top 10 Countdown here on the one and only MMDoC King! We all know Uniques are very powerful. We all know Lava Spawn, Dark Assassin and Moon Phoenix are excellent cards that can have an immense impact on the game. We also know that Bloodsnake Shaman, Pao Deathseeker and Void Shade aren’t too shabby either! But what about the under-appreciated role players that even mere peasants can afford? What about the not so rare and not so flashy creatures that can have just as big of an impact as all the Wild Card eating monstrosities listed above? Today we count down the best common and uncommon creatures of all time. Like all my countdowns this list is based entirely on how viable and powerful a card is, or once was, for competitive play and doesn’t factor in things like artwork, coolness, how old it is, etc. At the end of the article you’ll be given the chance to make your opinion heard too by leaving a comment and voting in the poll. Let’s get started!
Welcome friends to another article by yours truly. I know I just wrote up a 4,000 word storm the other night and hopefully this isn’t too soon to be writing again but I’ve been playing DoC a ton recently and really enjoying the game and of course the more I play the more I learn and the more I have to say to you guys. Today I’m tackling the elephant in the room head on! That is, of course, the current balance, or serious lack thereof, in the game and the fact that Inferno is simply better than the other factions in both Standard and in Open.
Alright, you caught me… I haven’t actually fixed anything and since I’m merely just another player just like you guys and not on the development team or in the VIP club or anything like that I don’t have the power to make any changes to the game. But tell me that’s not a super catchy article title! Today I’m going over some cards that could potentially use some changes and explaining my point of view and giving my verdict as to why, or why not, the cards should be changed and exactly how I’d change them. By nature articles like this are more likely to be controversial than, say, a guide for a specific deck. Everyone is entitled to their opinion and I’d love to hear yours in the comments as well as in the poll at the end of the article!
Welcome friends to another Top 10 countdown! Today we’re venturing into dangerous waters and going over some of the most busted cards in the history of the game- Fortunes! As always this list is based purely on competitive power level and doesn’t at all factor in coolness/uniqueness, artwork, popularity, etc. Fortunes have historically been so incredibly powerful that multiple extremely potent cards have been left off this list and resigned to the Honorable Mentions section. At the end of the article you’ll be given the opportunity to vote in a poll and let your opinion be heard! So let’s get to it!
Well, I didn’t need to wait until I’d originally set the poll to close on Tuesday- clearly Standard Kiril is the deck you guys want to hear about. Honestly in a moment of selfishness I considered not writing about this deck so I could keep it to myself for a while. I’m having results with this deck I’ve not had since I was crushing 10 Swiss Tournaments in a row with Kelthor way back in the day. I’ve played 30+ games with this deck and haven’t lost yet. No, it’s not unbeatable. Yes, the loss, and several other losses, will come sometime soon. But for now the deck is working about as perfectly as can be for me and, like Kelthor was, it’s remarkably consistent which is among the most desirable qualities a competitive deck can have, especially for laddering.
***NOTE FROM ENLIGHTENEDOWL***
This is the second article for MMDoCKing by potential new contributor gardiet. As with all new contributors he’s still on a trial basis regarding whether or not to make him an official contributor to the site and whether or not he writes here is largely up to you guys! After reading the article please take a moment to vote in the follow up poll on the main page. If you liked what you read and want to see more content from this author let us know! If you didn’t like it POLITELY let us know that too! Your vote matters! Enjoy the article.
SINS OF LAST UPDATE
Yes, another article about the last changes in the game. But don’t worry, my view is quite different from EnlightenedOwl and Counterbob ones. And as you can guess from the title of the article, not very positive.
I’m using the usual pros and cons format, but I will start with the negative points to leave a good taste in the end. As any DoC player, I would prefer that the game were better and better and enjoy. Let’s offer not only what I think is not so good in the last update, but also some ideas to solve the current situation.
I’m referring to when they chose to launch the new expansion, Sins of Betrayal. Having new cards and possibilities must be always positive, but I’m not so sure. We had complete access to Griffin Band on July, at the end for gold. This means that anyone not so wealthy such as myself (without a lot of gold to waste) has built up to their competitive decks no more than 2 months ago. Is it time enough to enjoy? In my opinion it isn’t. Before we were able to test our decks a lot and weren’t worried about the new cards and strategies that they will allow.
I would have preferred some more time before the new expansion. Could this be really a conclusion of a DoC player? Am I mad? Of course DoC team need money and new cards is the best way to obtain it.
Solution: In this case I prefer the community solving the problem, if you guys even agree that it’s a problem. How much time do you guys think is the best before a new expansion?
2. New system to start the match
It is true, the old system was very favorable for second, and now it has been solved. But what price we must pay: RUSH, RUSH, RUSH, … It seems that only aggro decks are now tier1.
Delaying the resources incoming makes it mandatory to play with 1 resource creatures and Dragon Crystal is not enough to solve that problem. In my last jackpot tournament I only played against aggro decks in the top positions (Inferno and Mother Namtaru). What a shame the incredible art work in the new cards are going to waste as they’re all unplayable because only rush strategies are usable.
That is by far the worst of all negative point, and makes me enjoy the game much less.
Solution: The simplest I can think of: go back to the old system but give the Dragon Crystal to the first player. In this way great removers as Insect swarm or Geyser could be used after only two turns of the rival, and not three as it is now, and this is a radical difference.
3. Daily rewards
Not bad change at a whole, but there is a particular detail that is very negative. It seems that tournament tickets won’t be a reward anymore. I agree with Counterbob in his analysis about the impact of tournaments in the community. Avoiding tickets from the daily rewards system make them very difficult to get, except using real money. Is it a deliberate movement of Ubisoft? I think so, and I don’t agree at all about limiting one of the most interesting part of the game to those players that pay.
Solution: Clearly, maintaining tournament tickets as a daily reward.
And finally a point not related with the last update.
4. Ubisoft attitude regarding external resources
I can’t speak about the support that EnlightenedOwl, other webmasters or tool developers are receiving from Ubisoft. I can explain the response that I had when I contacted with that company looking for help to create an external tool, similar to the outdated “Forge of Champions”. They answered me that no support was possible, in a clearly not motivating way, and I was asking only for a way to obtain the images of the cards.
I have some experience in external tools for online games, and I know the big impact that webs like mmdocking.com or programs like DoC Replay Manager have in the community. They improve a lot the player experience and cover aspects not completely solved by the game.
Solution: Dear Ubisoft members, please, not only read and be watchful of the community opinions, but also consider support in any way webmasters and tools developers.
1. Ubisoft attitude
Yes, just the opposite of the last point, but in other aspects. I think that there are signals of an approach from the developers to the players. Cards nerfed, trying to solve the second turn advantage (yes, bad solution but an attempt), infernal pit changes, replays in the game, campaign, daily rewards, … They all are examples of the interest that developers have to improve the game.
I could now write about some other positive changes, but I have touched on them before in the article so I’m not repeating them. I have explained my main feelings about the current situation of the game and I prefer not to bore you by making this article too drawn out. Don’t think that the small pros paragraph means that I don’t see anything positive. I appreciate the Ubisoft efforts, but other articles have explained it before and I prefer to stand out as a different critic with a proactive point of view.
Sorry if my English is not so perfect (I edited this article relatively thoroughly to hopefully make it clearer and easier to understand without taking away from the points the author tries to express- EO) and please comment and offer other ideas to improve the game.
***NOTE FROM ENLIGHTENEDOWL***
Please note that this specific article was written BEFORE Sins of Betrayal was available in the shop and I have intentionally waited until now to post it to see if his predictions have proven to be accurate! Let him know what you think in the comments!
This is the second article for MMDoCKing by potential contributor Bomy999. As with all new contributors he’s still on a trial basis regarding whether or not to make him an official contributor to the site and whether or not he writes here is largely up to you guys! After reading the article please take a moment to vote in the follow up poll on the main page. If you liked what you read and want to see more content from this author let us know! If you didn’t like it POLITELY let us know that too! Your vote matters! Enjoy the article.
Sins of Betrayal Meta-Changing Cards
The new expansion Sins of Betrayal (SoB) is out! Sort of, at the moment you can only get these cards by winning swiss tournaments. I want to give my opinion on what will be the most important meta-changing cards.
The cards I’m about to discuss will have a great impact on the DoC-meta, they will change how the game is being played. I use some loose criteria.
First of all: they can be staple cards (4copies always).
Second: they may have a really strong effect (like for example ice-meteor).
Third: you can build a deck around it (for example the Titan workforce pre-patch).
Remember that this is my take on the expansion. I could be wrong as we don’t have seen these cards in action yet. Without further ado, I give you my list of meta-changing cards!
This guy is just a monster. He’s got strong spell schools with dark and fire. His stats 210 are really good to rush your opponent. But most importantly, his ability (fire creatures cost 1 less), just makes this hero one of the best out there! Toghrull be warned
Storm rage (Spell)
This is exactly what the air-magic spell school needed: a strong area of effect damage doing card. To me, this looks like a staple card. I would always play 4 of them in any air-magicschool hero. It is like 3-magma bursts in one card!?
Illusionary Nightmare (spell)
Mark my words, this card is going to give you ‘nightmares’ (pun intended ). This card basically forces you to cluster your creatures together. Which then will be weak against… the water spell-school. For example I can see Seria playing this card together with Ice-meteors and geysers, things could get nasty. What are you going to do??
Tori of the Eternal Empress (building)
Maybe not the biggest game-changer, but a Coral Priestesses in a building looks pretty awesome to me. If you can get this building to stick on the battleground, then the outmanoeuvre might just win you the game.
Ice Spear (Spell)
Don’t be mistaken by this cute low cost card. This could potentially be a gamechanger! What deck couldn’t use a +1 attack for only 1 cost, which you can do each turn! (Because the card gets back to youre hand.) I have encountered a (horribly strong) combo where the necropolis creature: Namtaru Channeler combined with this card just went crazy going up to 5attack combined with other water spells. The only question on my mind is how many of these Ice spears you would want to play in your deck. Because a hand with only ice spears won’t help you of course. So my guess is that water hero’s will add at least 2 of them in their decks.
Some other great cards that just didn’t make the list but might as well be up there-
Sandor, will he be the ‘new and improved’ Toghrull with his amazing spell schools?
Executioner Succubus, a really cool banshee-like creature for inferno?
Alone in the dark, random effect but really good value.
Frozen wave, a meteor-like effect all over the board could be devastating.
Throne of Ahhriban, situational but really strong effect.
EternalApprentice, with his cripple ability he can slow rush decks down considerably
Now the important aspect, what do you think will be the biggest meta-changing cards of the new expansion? Do you agree with my list? Let me know in chat!
Sins of Betrayal Standard has been going quite well for me…
Of course, Open has been going quite well for me too…
So, as with all things with the new MMDoCKing, I leave what happens from here to you guys. Which of the two decks- Standard Kiril or Open Garant- would you rather read a guide about? Whichever receives the most votes on the poll on the main page by the time the poll closes will be the subject of a guide I write for you guys. Regardless of which you choose I hope everyone is enjoying DoC and is having as much fun with Sins of Betrayal as I am!